Biography
I begun using 3D applications in 1998, inspired of movies such as Jurassic Park and Terminator 2. At the time it was only dreams and a hobby but at the end of college I took the leap to move towards a professional career in 3D by undergoing the 2 year program “Computer Graphics Design” at Studium Göteborg.
Near the end of the program I was contacted by GRIN and the week after graduation I moved to Stockholm to begin my career in the games industry. I started as a regular 3D artist in June 2005 working with props and environmental art for Ghost Recon Advanced Warfighter, thereafter I progressed to do technical art and finally characters which is my favorite subject.
This width in different fields and my high flexibility in my work have given me many assignments that have crossed the borders of my positions and I have gained an understanding of the workflow of programmers, animators, concept artists and game designers. I have also often been the person to go to with tasks that needed to be handled quickly and still retaining a high quality.
Being able to script tools enables an artist to make himself and others more efficient. I have been writing maxscripts since 2004 and during my first three years at GRIN, I was the only one with a solid Maxscript experience which proved to be an enormous asset since we had a MAX-based pipeline. I have therefore been the person to go to when tools for artists needed to be constructed.
I have continually developed tools for work flow enhancement, optimization of content as well as tools for solving difficult tasks in all art departments at GRIN enabling our artists to be more efficient and deliver better content. A documentation of the most valuable scripts I've written can be found here.
When the team rapidly grew at GRIN during the development of Bionic Commando I was chosen to be the Lead Character Artist in June 2007 and have since then also performed several management tasks for my group such as production planning as well as education for new character artists.
As a Lead artist my method is to be working in and with the team in a supportive role, I keep a close contact with my teammates and make sure to bridge the gaps that may be approaching before they become problems.
After GRIN shut down due to financial issues I decided to leave Stockholm and Sweden in order to get new experiences. I also felt that the extra assignments the Lead role at GRIN had moved me away from my artistic development.
I therefore aimed to find a highly creative and artistic job in a new part of the world with a completely new culture and my search end in Shanghai, China. I've worked there as for Gameloft's concept art studio Redsteam as Lead 3D Artist. The assignments have been varied, deadlines tight and I've had the pleasure of developing my artistic side together with very talented people.
I'm currently available for freelance assignments for games - and possibly also for movie and advertising.
Working freelance has been a goal of mine for a long time. I did however want the experience of working inside the industry to understand mechanics and methods before starting out so that I can deliver efficiently.
My favourite hobby outside the office is exploring and travelling. I love seeing new places, meeting new people and doing new things. I also enjoy a good book, having pen and paper nearby, warming sunlight, good music and cool, optimistic and relaxed people.
Feel free to contact me if you have any questions about me.


