Bionic Commando
Developer/Publisher: GRIN/Capcom 2009
Platforms: Xbox 360/PS3/PC
Role: Lead Character Artist
www.bioniccommando.com
During “Bionic Commando” I created most of the human enemy soldiers in the game and some of the supporting characters. The art direction was a futuristic but very functional design for a militant group trained for combat in a radioactive area with environmental suits, gas masks and tools to access the destroyed areas of the city.
Bioreign Grunt
Bioreign Sniper
Masked Man
In the later stages of the project I worked together with the animators to create the pipeline we needed to get facial animation into the cutscenes.
This was something GRIN never had done before on this scale, so we basically started from nothing. I also designed and did the final technical setup of the controllers for all the heads within Maya.
Platforms: Xbox 360/PS3/PC
Role: Lead Character Artist
www.bioniccommando.com
During “Bionic Commando” I created most of the human enemy soldiers in the game and some of the supporting characters. The art direction was a futuristic but very functional design for a militant group trained for combat in a radioactive area with environmental suits, gas masks and tools to access the destroyed areas of the city.
Bioreign Sniper
Masked Man
In the later stages of the project I worked together with the animators to create the pipeline we needed to get facial animation into the cutscenes.
This was something GRIN never had done before on this scale, so we basically started from nothing. I also designed and did the final technical setup of the controllers for all the heads within Maya.


