Switch
Developer/Publisher: GRIN (Cancelled) 2006
Platforms: Xbox 360/PS3/PC
Role: Preproduction Artist
Switch was a small PSP project GRIN undertook after “Ghost Recon Advanced Warfighter”. First I aided the concept department creating 3D concepts for the monsters they designed, later on I was in charge of delivering all the art for a demo movie for the project.
The art direction of these monsters was alien creatures that were definitely bred for other purposes than fighting. They had oversized muscles looking like Belgian Blue bulls, an alien device attached to their foreheads and legs that didn’t fully work correctly due to their mistreated anatomy giving them really freaky animations.
In fact I liked these monsters so much that I made a clay model of it.
Platforms: Xbox 360/PS3/PC
Role: Preproduction Artist
Switch was a small PSP project GRIN undertook after “Ghost Recon Advanced Warfighter”. First I aided the concept department creating 3D concepts for the monsters they designed, later on I was in charge of delivering all the art for a demo movie for the project.
The art direction of these monsters was alien creatures that were definitely bred for other purposes than fighting. They had oversized muscles looking like Belgian Blue bulls, an alien device attached to their foreheads and legs that didn’t fully work correctly due to their mistreated anatomy giving them really freaky animations.
In fact I liked these monsters so much that I made a clay model of it.


