Curriculum Vitae

RESUME
Name:Björn Albihn
Adress:Rådmansgatan 6 ,114 25 Stockholm, Sweden
Phone:+46-702-582599
Email:bjorn@albihn.net
Portfolio:www.albihn.net

Key Skills:High and low polygon modeling, texturing, rigging and skinning with a focus on characters.
Technical design and setup for animation, optimization and workflow tools with scripts (Maxscript/MEL).
Team management and production planning for character artists.
Excellent communications skills
Wide experience in many fields of art for games, highly flexible with work assignments through a dedication towards making the end product as good as possible.
EMPLOYMENT
GRIN ABLead Character Artist
(June 2005-August 2009)
Independent game developer that created AAA games for clients such as Capcom, Ubisoft, Halcyon, Warner and Universal.

Cliff Design AB 3D Artist (Internship)
(February 2005- June 2005)
Design and Surface Design studio with focus on transportation design with clients as Volvo, BMW, Merceders-Benz.
EDUCATION
Studium Göteborg Computer Graphics Design
(August 2003 - June 2005)
General 3D education with internship included. Teaches 3D studio Max, Maya, Photoshop, Premiere and After Effects.
EXPERIENCE
Fortress (canceled)Lead Character Artist
(X360/PS3/PC)Team Management for 3 artists.
Modeled, textured and rigged several characters and creatures.
Preproduction of a boss creature.
Modeled and textured several weapons

The Cult (canceled)Lead Character Artist
(X360/PS3/PC)Team Management for 10 artists.
Modeled, textured and rigged several characters.

Terminator SalvationLead Character Artist
(X360/PS3/PC)Team Management and production planning for 9 artists.
Development of a "Character Evaluation and Approval Pipeline".
Rigged several heads for realtime and cutscene facial animation.
Created a scripted atlas texture system for 3D Studio Max.
Created Maxscripts for automated character rig optimization and automated facial rig conversion.

Bionic CommandoLead Character Artist
(X360/PS3/PC)Team Management and production planning for 5 artists.
Modeled, textured and rigged several characters.
R&D and technical execution of a pipeline for cutscene facial animation in Maya and Motionbuilder with FaceFX-integration.
Rigged several heads for cutscene facial animation.

Wanted: Weapons of fateConcept Character Creation
(X360/PS3/PC)Preproduction of the main character.

Ghost Recon: Advanced Warfighter 2Senior Artist
(PC)Modeling, texturing, skinning and rigging for all characters.
Technical setup of ingame character customization.
Created Maxscripts for content optimization and workflow enhancement.

Switch (canceled)Preproduction Artist
(PSP)Preproduction of characters and creatures.
Modeling and texturing of environments, props and creatures.

Ghost Recon: Advanced WarfighterArtist
(PC)Preproduction of characters and creatures.
Modeled, textured and rigged several props and buildings.
Created and implemented several scripted events such as building destructions.
Placed all nodes for AI navigation, cover and dynamic lighting.
Modeled, textured and implemented a 3D backdrop of Mexico City for helicopter/parachute scenes.
Created Maxscripts for content optimization and workflow enhancement.
SOFTWARE SKILLS
3d Studio MaxExpert
MaxscriptExpert
MayaAdvanced
MELAverage
ZbrushExpert
MudboxExpert
PhotoshopAdvanced
SketchupAverage
MotionbuilderAverage
FaceFXAverage
PremiereBeginner
After EffectsBeginner
LANGUAGES
EnglishFluent in both speech and writing
SwedishNative
REFERENCES
Available upon request