Curriculum Vitae
| RESUME | ||
| Name: | Björn Albihn | |
| Adress: | Rådmansgatan 6 ,114 25 Stockholm, Sweden | |
| Phone: | +46-702-582599 | |
| Email: | bjorn@albihn.net | |
| Portfolio: | www.albihn.net | |
| Key Skills: | High and low polygon modeling, texturing, rigging and skinning with a focus on characters. | |
| Technical design and setup for animation, optimization and workflow tools with scripts (Maxscript/MEL). | ||
| Team management and production planning for character artists. | ||
| Excellent communications skills | ||
| Wide experience in many fields of art for games, highly flexible with work assignments through a dedication towards making the end product as good as possible. | ||
| EMPLOYMENT | ||
| GRIN AB | Lead Character Artist | |
| (June 2005-August 2009) | ||
| Independent game developer that created AAA games for clients such as Capcom, Ubisoft, Halcyon, Warner and Universal. | ||
| Cliff Design AB | 3D Artist (Internship) | |
| (February 2005- June 2005) | ||
| Design and Surface Design studio with focus on transportation design with clients as Volvo, BMW, Merceders-Benz. | ||
| EDUCATION | ||
| Studium Göteborg | Computer Graphics Design | |
| (August 2003 - June 2005) | ||
| General 3D education with internship included. Teaches 3D studio Max, Maya, Photoshop, Premiere and After Effects. | ||
| EXPERIENCE | ||
| Fortress (canceled) | Lead Character Artist | |
| (X360/PS3/PC) | Team Management for 3 artists. | |
| Modeled, textured and rigged several characters and creatures. | ||
| Preproduction of a boss creature. | ||
| Modeled and textured several weapons | ||
| The Cult (canceled) | Lead Character Artist | |
| (X360/PS3/PC) | Team Management for 10 artists. | |
| Modeled, textured and rigged several characters. | ||
| Terminator Salvation | Lead Character Artist | |
| (X360/PS3/PC) | Team Management and production planning for 9 artists. | |
| Development of a "Character Evaluation and Approval Pipeline". | ||
| Rigged several heads for realtime and cutscene facial animation. | ||
| Created a scripted atlas texture system for 3D Studio Max. | ||
| Created Maxscripts for automated character rig optimization and automated facial rig conversion. | ||
| Bionic Commando | Lead Character Artist | |
| (X360/PS3/PC) | Team Management and production planning for 5 artists. | |
| Modeled, textured and rigged several characters. | ||
| R&D and technical execution of a pipeline for cutscene facial animation in Maya and Motionbuilder with FaceFX-integration. | ||
| Rigged several heads for cutscene facial animation. | ||
| Wanted: Weapons of fate | Concept Character Creation | |
| (X360/PS3/PC) | Preproduction of the main character. | |
| Ghost Recon: Advanced Warfighter 2 | Senior Artist | |
| (PC) | Modeling, texturing, skinning and rigging for all characters. | |
| Technical setup of ingame character customization. | ||
| Created Maxscripts for content optimization and workflow enhancement. | ||
| Switch (canceled) | Preproduction Artist | |
| (PSP) | Preproduction of characters and creatures. | |
| Modeling and texturing of environments, props and creatures. | ||
| Ghost Recon: Advanced Warfighter | Artist | |
| (PC) | Preproduction of characters and creatures. | |
| Modeled, textured and rigged several props and buildings. | ||
| Created and implemented several scripted events such as building destructions. | ||
| Placed all nodes for AI navigation, cover and dynamic lighting. | ||
| Modeled, textured and implemented a 3D backdrop of Mexico City for helicopter/parachute scenes. | ||
| Created Maxscripts for content optimization and workflow enhancement. | ||
| SOFTWARE SKILLS | ||
| 3d Studio Max | Expert | |
| Maxscript | Expert | |
| Maya | Advanced | |
| MEL | Average | |
| Zbrush | Expert | Mudbox | Expert |
| Photoshop | Advanced | |
| Sketchup | Average | |
| Motionbuilder | Average | |
| FaceFX | Average | |
| Premiere | Beginner | |
| After Effects | Beginner | |
| LANGUAGES | ||
| English | Fluent in both speech and writing | |
| Swedish | Native | |
| REFERENCES | ||
| Available upon request | ||


