Introduction
My name is Björn Albihn, I am a 3D character artist currently available for hire as Lead or Senior level Character Artist. I'm also available for freelance work.

I have five years of professional experience within the games industry and have assumed many roles such as props and environment artist, technical artist, character artist, character rigger and maxscript tools developer. I have also been Lead artist for the last three years and been responsible for tasks such as production planning, team management and coordination, review and education for 3D artists.

I have worked on several AAA titles including Bionic Commando, Ghost Recon Advanced Warfighter, Ghost Recon Advanced Warfighter 2 and Terminator Salvation, as well as other titles.

My specialty is a wide knowledge in many fields with a deep understanding of several aspects of game production. I am an fast, highly flexible artist; I am also a problem solver, capable of creating tools and scripts; Finally, I am a good leader with excellent communication skills.

For a more detailed introduction, please visit my biography or you can head straight into looking at my art or some of my my Maxscript tools.

If you have any questions about anything, don't hesitate to contact me.